If you asked me when I was in high school if I thought I would be where I am today, I probably would have laughed. I’ve always loved art, but when I was in high school, it seemed like nothing more than a hobby. Artists made concept boards interesting so that people will be entertain and follow the series of story line.

You know that feeling you get when you’re drawing something, and suddenly you realize that you’re doing something very wrong? That’s what happened to me. It was so frustrating that I almost quit altogether. But instead of quitting, I decided to do some research.

I bought over fifty art books over the course of a year or so, ranging from anatomy books to how-to-draw books to design books. I began to understand what made good art good. And then, for Christmas one year, my parents got me a life-size replica of Michelangelo’s David.

That thing got to be quite the nuisance in my room because it took up so much space. But it didn’t matter because I just couldn’t stop looking at it every day. Also, it reminded me of why I fell in love with art in the first place: because it is beautiful and because it can be used to inspire people.

I’ve been working on this post for a while now, and I’m still not sure how to title it. I realize that sounds like a cop-out, but it’s true.

I know I want to write about improving as an artist, and I’m going to do that, but the thing is: there really is no “how to improve as an artist.” Learning how to improve as an artist (and learning anything in general) is a process of trial and error. You work at something for a bit and if it doesn’t work, you try something else. You learn from your mistakes. You fail again and again until eventually you figure out what works for you. Or you don’t and you give up. Either way, there’s no right or wrong way to do something like learning how to improve as an artist.

So instead of offering up some sort of step by step process or tried and true methods that will 100% guarantee improvement as an artist (which doesn’t exist because every person is different), I’m just going to share with you guys some thoughts and ideas about improving as an artist that have helped me in the past.

A lot of my fellow artists have trouble improving. I’ve been there before. It’s easy to blame lack of progress on a lack of talent, but that’s a cop out. A lot of artists don’t improve because they’re not really trying to improve.

The way to get better is to draw, but most people don’t want to do that. They’d rather dream about being good than actually work hard to be good. When you start out as an artist, you have a LOT to learn, so you have to put in the time and effort if you want to get better.

A lot of artists will say that they don’t have any spare time, even though they spend hours watching TV or playing video games every day. If you’re serious about improving, then you’ll make the time to practice your craft even if it means giving up some other “fun” activity. That’s how it works if you want to get good at anything, from playing guitar or learning a language, to becoming a better artist.
I’m not saying you can’t relax and have fun in your free time. Just don’t let too much of it go by without practicing your art! In fact, think of your leisure activities as opportunities for learning and practicing instead.

If you wanna be a better artist, you have to have some goals for yourself.
How are you gonna get better? You have to figure out how long it takes to do things. If it takes me half an hour to paint something, if I want to increase the quality of my work, I’m gonna have to put in more time on that project.

We tend to put out too much work and not enough time on our art.

The difficult thing is figuring out how much time you need per project. You can’t just paint one eye without any thought or planning and expect it to look good. You need time to think about what you’re doing before you do it. So if I spend too much time on something, I’ll end up rushing the end result, which won’t look as good as it could’ve.

It’s all about practicing your craft and figuring out how long it takes you to produce quality art, then setting goals for producing that amount of art over a set period of time so you can improve your skills with every piece.